Last week, I started a group through The Sunless Citadel.
In one of the first rooms, they came across a goblin pinned to the wall with a spear.
“I’d like to look at the spear. Does it look like it’s good quality?”
“Not at all.”
“Hmm. Maybe a goblin spear.”
“Kinda like that.”
Sometimes, not explaining everything fully leaves some fun questions in your players’ minds.
Who killed this goblin? Why do they have a crappy spear? Is there a goblin civil war going on?
And I have no intention of explaining any of those questions.
As a DM, describing things, it’s helpful sometimes to just imagine yourself as your PCs’ senses. No more … and, importantly, no less.
Advanced Gamemastery: Describing the World - The Alexandrian
80 Generic Regional Effects for Legendary Monsters - The GM Is Always Right
Social Monsters - Prismatic Wasteland
Darkvision 5e: Hello Darkness My Old Friend - DungeonSolvers
THE D&D IN MY HEAD: In Only 6 Load-Bearing Numbers - I Cast Light!
Now get out there and tell a story!
Peace,
Maximilian